
The groundswell of community enthusiasm combined with the studio’s own passion for the franchise to drive them back to Saints Row. The game featured much of the Saints Row DNA, but fans clamored for the return of the studio’s most popular franchise. “But I think that everyone had that vibe that we just had fun taking this thing as far as we possibly could and leaving it all out there.”Īfter putting the series temporarily on ice, Volition developed 2017’s Agents of Mayhem.

We have specifically taken this as far as we would like, and when we do the next game, by God, we’re going to reboot it!’” Volition chief creative officer Jim Boone says. The series had reached a natural resting point, and rather than continually try to one-up the previous entry with zanier scenarios and more bombastic characters, Volition went back to the drawing board. “It was never spoken out loud with clarity of something like, ‘This is it. Following Gat Out of Hell, Volition took a break from Saints Row. After 2013’s Saints Row IV, where players entered a computer simulation to battle aliens, and 2015’s Saints Row: Gat Out of Hell, where players literally descended into the depths of the underworld to fight Satan, Volition knew it had taken the series to the farthest reaches.

The Saints Row series began in 2006, introducing players to a beloved cast of characters over the subsequent decade.
